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Found 2 results

  1. Keepitiron

    Iron man Blood Money store

    Dear people, What you guys think about an ironman blood money store? I think it will be great if they add one. And add some nice and handy items for our ironman. Like cannonballs, gems, arrows, knifes, pots, runes, or skilling supplies. If you like to see other items please reply them. Imo it will be great for ironman who are doing wildy tasks and get some nice rewards from it. Please reply what you think guys <3 Kind regards,
  2. Vibee

    Donator store in-game

    The donator benefits I think are lacking for spending your own hard earned cash. I think that the donators should have stores in-game to buy items that you could get from players but are hard to find, at market price so it doesn't ruin the economy of that item. There could be different stores depending on donator ranks (elder,alpha,royal,divine). Below I have inserted code that could be used for a points based system, every time you donate or redeem a rank in-game you will get a certain amount of points per rank you receive. If any code is missing, as I typed this in a hurry, please let me know and I will post the rest of it. //code for donator shops(shops.cfg) shop = ShopNumberHere Elder_Store 0 0 0 0 0 0 0 0 0 0 0 0 shop = ShopNumberHere Alpha_Store 0 0 0 0 0 0 0 0 0 0 0 0 shop = ShopNumberHere Royal_Store 0 0 0 0 0 0 0 0 0 0 0 0 shop = ShopNumberHere Divine_Store 0 0 0 0 0 0 0 0 0 0 0 0 //point based system(playerassistant.java) sendFrame126("@[email protected] - Donator Points: @[email protected] " + c.donPoints + "", 29166); //displayed when opening point shop(point based,actionhandler.java case CaseNumber: c.getShops().openShop(9); c.sendMessage("You currently have " + c.donPoints + " donator points."); //automatically add the points per rank(client.java) PlayerHandler.players[i].playerRights = PlayerRightsNumber; PlayerHandler.players[i].disconnected = true; c.donPoints += AmountOfPoints; for (int j = 0; j < Server.playerHandler.players.length; j++) { if (Server.playerHandler.players[j] != null) { Client c2 = (Client)Server.playerHandler.players[j]; c2.sendMessage(+Misc.optimizeText(c.playerName)+" Insert Display message for havoc"); } } //shopassistant.java(displays the cost of points) if (c.myShopId == ShopNumber) { c.sendMessage(c.getItems().getItemName(removeId) + ": currently costs " + getdonPoints(removeId) + " Donator Points."); return; } //shopassistant.java (extended code) } else if (c.myShopId == 9) { if (c.donPoints >= getdonPoints(itemID)) { if (c.getItems().freeSlots() > 0) { c.donPoints -= getdonPoints(itemID); c.getPA().loadQuests(); c.getItems().addItem(itemID, 1); c.getItems().resetItems(3823); } } else { c.sendMessage("You do not have enough donator points to buy this item."); } //code for donator store(also shopassistant.java)(some case numbers may have to be changed) case 1419: return 30; case 6666: return 25; case 9470: return 10; case 1037: return 30; case 12021: case 12022: case 12023: return 90; case 4565: return 35; case 7003: case 5607: return 30; case 7053: return 50; case 10440: case 10442: case 10444: return 75;