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Keepitiron

Max Hit Dummy

12 posts in this topic

Hey guys,

Since ::Maxhit isnt even accurate I think it wil be a great option te add an MaxHit dummy.
Its pretty handy for our PK'ers and people who just wanna know their max hit if they pvm.

What you guys think?

Leave a reply please thanks ;)

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Seems like a good idea, seems like an option to make the ::maxhit correctly would solve this problem perfect :)

 

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Posted (edited)
3 minutes ago, Ossenaar said:

Seems like a good idea, seems like an option to make the ::maxhit correctly would solve this problem perfect :)

 

 

if they also pay attention to the prayer and the Pots bonusses ;)

which are not working properly (edit)

Edited by Keepitiron

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2 minutes ago, Ossenaar said:

Seems like a good idea, seems like an option to make the ::maxhit correctly would solve this problem perfect :)

 

That is already added ;)

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4 hours ago, Ossenaar said:

That is already added ;)

This, there's already a ::maxhit. ;)37581ae275541243d84583e1e9cab6ba.png

 

I've seen the dummy on a couple servers and really like that idea, but it's not 100% needed cause of ::maxhit, so maybe add it to the bottom of the list of things to do?

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2 hours ago, Littlee said:

This, there's already a ::maxhit. ;)37581ae275541243d84583e1e9cab6ba.png

 

I've seen the dummy on a couple servers and really like that idea, but it's not 100% needed cause of ::maxhit, so maybe add it to the bottom of the list of things to do?

::maxhit isnt even working properly, so idk what you trying to say but or the have to fix ::maxhit or make a maxhit dummy. which works better then ::maxhit. 

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3 hours ago, Keepitiron said:

::maxhit isnt even working properly, so idk what you trying to say but or the have to fix ::maxhit or make a maxhit dummy. which works better then ::maxhit. 

What's wrong with ::maxhit? I've not seen a single ::reportbug that says there's something wrong with it. Dummy does not work better than max hit because what if you're not at home and want to know your max hit? You have to go all the way home to check your max hit, when instead of if ::maxhit was fixed you'd just do it right then and there. Or when you're testing items are you going to run to the dummy everytime you change a weapon, or just equip it and do ::maxhit.  IMO, we don't need it, would be better to just fix ::maxhit if it's broken. 

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12 hours ago, Littlee said:

What's wrong with ::maxhit? I've not seen a single ::reportbug that says there's something wrong with it. Dummy does not work better than max hit because what if you're not at home and want to know your max hit? You have to go all the way home to check your max hit, when instead of if ::maxhit was fixed you'd just do it right then and there. Or when you're testing items are you going to run to the dummy everytime you change a weapon, or just equip it and do ::maxhit.  IMO, we don't need it, would be better to just fix ::maxhit if it's broken. 

well if they dont make a maxhit dummy they have to fix ::maxhit.

Many PPL know that its not working properly. :D

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5 hours ago, Keepitiron said:

well if they dont make a maxhit dummy they have to fix ::maxhit.

Many PPL know that its not working properly. :D

There hasn't been a single report of it not working, and it would actually be easier to fix ::maxhit then add in a dummy. ;)

 

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??? There is nothing wrong with the ::maxhit command.

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